


Yareli subsume how to#
See Category:Hydroid Guides to read user-made guides on how to play this Warframe. Like firewalker trail but tall waves instead.Have your own build and playstyle? You can contribute too! Instructions are within. Personally I would have added like waves on the side and set k-drive collision to zero and also let it hover on black mario brothers spaces, maybe let it ride up walls or have it create giant aoe waves it could surf. I know titania's spellbound prevents the ricochet animation on razorwing but I am guessing it doesn't do anything for the k-drive. The clunky k-drive bumping into walls I feel was the very first thought on every player's mind and makes it another odd choice. Opening up the k-drive to modding and cosmetic customization would be first on my list, when that gameplay is there already and can tie into other grinds. So for example the deimos k-drive skin, could get people to potentially grind demios thanks to the k-drive. Yes sure, my thinking was just from the seller's perspective it's about trying to sell and promote k-drive gameplay. The main issue there is just that such a playstyle can be achieved with Vauban or Protea aswell, just much much better since they deal so much more damage through their skills. I ditched it directly and just picked up something to let her camp while playing around with 1+4 and a secondary. Would have been cool if it was just a visual that let you play the frame as a frame. Though I wouldnt stick with the k-drive eitherways since it is just too clunky and I really dislike the system. Her 1st is cheap and is an ok CC (for a first ability), the K-drive has pathing issues, but ain't even good at making her tanky, the efficient range of her 3rd makes it not practical to use, and the damage is too low, her 4th has a lot of issues.Ī great frame for captura but that's all about her While yareli have inconsistent abilities. Grendel has issues, but he can tank as long as you don't plan to reach levelcap, he benefits from shieldgating, gives (energy) buffs to the team while consistently healing himself, and his 1st has scaling damage and if you nom nom a dozen of corpus and vomit them they're dead whatever level and shield they have. Yareli? You can remove her from the game right now and nothing of value will be lost. At least you can play Grendel as discount Inaros, if you really have to, and get some results. Yareli takes the number one spot by a long shot. Not even Helminth can save her - even if you subsume the disaster that is her #2, you are still left with the remaining of her useless kit.īefore Yareli, Grendel was the other frame that found themselves in similar position - being a frame that has no practical purpose nor brings anything of note to the table. She brings nothing to the table, doesn't do anything that other frames don't do better, her abilities have no synergy nor do they scale in any relevant or impactful way. As a result, we've ended up with a frame that has literally no reason to exist.

Yareli is literally a frame that was birthed because somebody found the concept interesting, but didn't bother to consider what kind of purpose or role she'll fill. However, the same applies to many other warframes or weapons.

Warframe has not been considered LONG ENOUGH. I'd rather bullet jump or void dash, tbh. Even in more open areas, the lack of maneuverability in the air is a huge problem. And the saddest thing about Merulina might be that it won't be until we get a few more tileset reworks/overhauls that she's actually useful in the majority of areas in the game. Hoping for some changes and buffs in the weeks ahead! I don't think simple number changes are enough for her, though. But if all of the Yareli feedback is neatly compartmentalized, I worry that it's too easy for her to be forgotten. Unscaling damage, inconsistent CC, abilities that are strangely resistant to modding, being outclassed by every frame released before her (including Hydroid, somehow), unmoddable K Drive.
